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Shadownest is a competitive asymmetrical game where 3 players play as Scientists trying to escape, while 1 player plays as a Monster trying to kill them.

Shadownest was a game developed in Unity in 1 semester (about 3 months total development time) by a team of 9 students (4 Engineers, 3 Level Designers, and 2 Artists).

For Shadownest, as a team we intentionally chose to develop a game that pushed the scope of what could reasonably be finished in the time period. As such, we chose to pursue a game with Asymmetric goals for different teams (which has historically been hard to design) and which included online multiplayer (a stretch within that time frame considering I was the only engineer with any experience writing netcode).

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My responsibilities were primarily programming the monster mechanics, writing netcode, and fixing networking issues in other portions of the codebase.

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The game uses the Mirror Networking library (https://mirror-networking.com/) which is a networking library for Unity using the high level RPC (Remote Procedure Call) design pattern.

© 2022 — Joshua Butner.

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